Friday, 12 July 2013

Hypochondria Update #2

Ok so I've finally gotten that demo up on IndieDB. It includes 25 levels + 2 unlockable levels. These represent the early levels of the game where the controls and basic mechanics are introduced to the player, so there's nothing too complicated or difficult here. Graphics and sound are not in their final form, and the menus are just placeholder for the moment.

Xbox360 pad Controls:
movement - left stick
run - right trigger
jump - A
roll - B
re-group - X
pause - start
re-start level - back

Keyboard Controls:
movement - A + D
run - Left Shift
jump - W
roll - Down Arrow
re-group - Up Arrow
pause - escape
re-start level - backspcace

keyboard controls aren't bindable at the moment.

Here's the link to go download it.

Also I made a quick little video showing a few levels being played. Nothing fancy just some raw gameplay footage. It's a little bit laggy cause fraps was being a bit dickish (it's really time I get that ssd) but you get the idea.

Monday, 1 July 2013

Hypochondria Update #1

So this update is a bit delayed due to a random holiday and some forgetfulness on my part. Anyways I'm currently working away on preparing a demo version of the game in the hopes of getting some early feedback. I wanted to have it ready last week but I didn't get as much done as I would have liked. But I should have it ready this week. I just need to do a bit more work on the menus and art, and I thought I might as well make some unlockable levels and character skins as well to give a better impression of what the final game will be like...and what's the point of trying to high score the levels if you get nothing for it anyway?... ;-)

Here take this screenshot: